

The second reason is a drastic increase in the number of "official" maps. What's less obvious is that over those patches, there was a lot of new functionality TF2 now has to handle - there are now many more gameplay modes, including Training, Arena, King of the Hill, Payload, Payload Race, Medieval, Test, and real, capable (if not particularly brilliant) bots.
#Team fortress 2 non steam patch software#
The first is 3.5 years of software patches, fixes, and optimizations. There are two real reasons TF2 is larger today than it was at launch. they add up to around 2MB for the Portal 2 Pin. As far as I can tell, these files are all fairly small. It adds 4 models, possibly 1 physics file, 2-4 material files, and 1 backpack icon file. Arena maps are typically smaller in size, while multi-stage maps (like Dustbowl, Goldrush, etc.) are typically larger.Įvery new hat in the game adds a number of files. unless you take out the training and item test maps, then the average size is 49MB. Valve ships 51 maps files: 48 are multiplayer maps, 2 are Training maps, and 1 is the Item Test map. Map files are stored uncompressed, despite Source understanding the Bzip2 compression algorithm. There are also 11 compressed music files that are 128kbps 44Khz 16-bit Joint Stereo mp3 files.

All non-music sound files are 44Khz, 16-bit mono wav files. The problem is that most things in Source games are uncompressed.

#Team fortress 2 non steam patch update#
This is a logical progression from the 4.85GB TF2 was at when update 119 was pushed a year ago. Of this, 3.68GB are shared files from Half-Life 2 and Orange Box games. The server size is much smaller.ġ0.5GB is correct. Note: This answer's numbers have been updated with numbers from the client sizes.
